As our time at SFPC comes to a close, we were asked to fill out a learning report by selecting and answering four questions from a larger list as a way of summing up the experience. This is mine.
What are some of your memorable learning experiences at the school?
A lot of my learning experiences could be classified as “mundane successes in scary subjects.”
- Learning to count in binary
- How to make text show up in C++
- How to make logic gates and adders out of basic electronics (I’d largely kept away from low-level electronics because I don’t have great fine motor skills, this was very encouraging for me)
- Understanding how programming languages actually work in Ramsey’s class and then making a simple one
These small successes didn’t yield anything worth showing other people (except as evidence of the learning) but taken together had the effect of making me feel that there is no area of technology that is too difficult for me to engage with. This is a very empowering feeling. After SFPC I will probably spend a few months developing a video game (which is something I haven’t really done before) most likely in a language I’ve never used, and I don’t think I would have felt ready for it before SFPC, but now I’m pretty sure I’ll figure it out. I think this sort of holistic computational knowledge will also allow me to tackle much more complex projects down the line.
I learned a lot about organizing experiences for others from Ida. “Organize little, document much.”
Amit’s idea of teaching as a way to best help yourself learn fundamentally changed how I thought of the vocation and really made me consider it as a life option where I hadn’t really before.
I remember doing all the reading for Allison’s class one week (I believe on the topic of how the language we use to talk about technology defines the roll it plays in our lives) and thinking “wow, thinking is fun” and “I want to read more so I can think about this more.” I hadn’t thought about technology as whole in that critical way before, that was a valuable perspective to learn.
What would you’d like to teach and share after the school? and how would you like to teach?
I want to teach writers how to experiment with code/technology to find new ways of conveying their stories and ideas. I also want to teach people with technology skills how to collaborate with writers or use their skills to convey non-statistical information in new and better ways. I’d like to run a workshop where writers get paired up with technologists to produce a project. I don’t think there are enough structures that facilitate this type of collaboration.
Amit has sold me on the efficacy of very small groups, especially when teaching something people have a lot of inhibitions about (like code.) I once taught a workshop that only 4 people signed up for and I was all like “aw man, no one wanted to take my workshop,” I’m much more inclined to see that situation as an opportunity now.
I’m also excited by the possibility of devloping interactive online tools for this kind of work. I don’t know enough to make them yet, but a lot of times a good tool and instructions on how to use it can go a long way.
What do you want the school to become?
I want SFPC to be an enduring part of the cultural landscape of New York City and America. My small field of digital literature has been largely siloed in a few graduate degree programs scattered around the country and for the most part inaccessible to the public. I would like to see SFPC become more of a public institution that acknowledges poetic computation as a valid use of talent and effort and serves as a bridge between the general public and the work of its students and the larger community they represent.
What questions are you leaving the school with? What questions did you come in with?
How can I structure my life so that learning is a constant part of it?
How should I balance my energies between technical skill and valuable ideas? Is it more important to have original technique or original politics?
Am I still a poet?
What makes a good space for working and learning?
Is there a business-model besides commissions and installations that makes sense for this kind of work? Can publishing (many copies low price) make sense for this kind of work?